I'm a game design consultant with extensive experience across AAA, indie, and mobile studios. I specialize in making games more accessible, intuitive, and engaging through thoughtful systems design and player-focused UX.
My recent work includes leading accessibility design on Microsoft Flight Simulator, where I helped the project pass certification on the first attempt and contributed to its 91% Metacritic score. Beyond accessibility, I've designed systems spanning hardcore sims to casual mobile games, managed licensed IP collaborations, and delivered ongoing content for live service titles.
I work with indie and small studios primarily on console and PC projects, though I'm platform-agnostic and happy to discuss mobile opportunities.
Comprehensive accessibility audits and implementation guidance to ensure your game meets WCAG standards and platform requirements. I can help design inclusive features, review compliance before certification, and integrate accessibility throughout your development process rather than retrofitting at the end.
Design and balance game systems including progression mechanics, economy design, and core gameplay loops. I bring experience with everything from hardcore simulation systems to F2P economies, with a focus on creating systems that are both engaging and maintainable.
Improve onboarding, tutorials, UI flows, and quality-of-life features based on player research and feedback. I can identify friction points in your player experience and design solutions that make complex systems approachable without sacrificing depth.
Content roadmap planning, update cadence strategy, and live service feature design. I've delivered 4 years of regular GaaS post-launch content for the Flight Simulator franchise and managed synchronized daily content for F2P mobile titles.
Navigate the complexities of working with established brands and IP holders. I've successfully collaborated with rights holders including BBC Worldwide, ITV, Channel 5, Endemol UK, and the International Cricket Council to ensure brand compliance while maintaining creative quality.
Create and maintain design documentation, wikis, player-facing content, dialogue writing, and instructional text. Clear documentation prevents miscommunication and keeps teams aligned.
Broad game design support across feature design, gameplay balancing, and content creation. Happy to supplement your team wherever you need an experienced pair of hands.
I'm available for short-term contracts starting immediately.
Available NowInterested in working together? Reach out via LinkedIn to discuss your project.
Connect on LinkedIn